//Resume/Contact
Chris Molina
Phone: 310.562.2056
E-mail: chris.auburn.sky@gmail.com
EMPLOYMENT HISTORY
Superbot Entertainment, Los Angeles, CA, 08/11– 11/12
Play Station All-Stars Battle Royale (PS3 & Vita)
Senior Level Designer
- Delivered level pitches and treatments to adhere towards celebrating Sony Playstation IPs satisfying criteria to exist within the brawl genre.
- Conceptualized level layout mark ups using Illustrator and Photoshop suites.
- Performed white box and level event scripting using Maya and proprietary state machine tools.
- Led level pod scrums in delegating daily action items among artists, animators, and programmers.
- Worked close with combat team in balancing and iterating level gameplay to align with fight systems
- and mechanics.
- Supported A.I. team with stress testing bot behavior and troubleshooting path node scripting.
- Participated conducting offsite focus testing and feedback sessions at Sony Santa Monica Studio.
Sony Online Entertainment/SCEA, San Diego, CA, 04/08 – 07/11
Free Realms (PC & PS3)
Game Designer
- Fostered level design, map making, & design document standardization for global combat zones.
- Conceived and implemented original concepts for MMO combat encounters which included behavior scripting, AI , boss mechanics, and dialogue, using proprietary tools as well as direct database access.
- Served as art-environment liaison for combat team, communicating vision to environment artists and troubleshooting between both disciplines to achieve expected results.
- Performed world-building tasks using proprietary art terrain editor tool and Maya.
- Mentored two junior designers with content, tools, game and level design methodology.
- Supported world team with content implementation and scripting ambient behavior sequences.
- Nurtured social relations with player community by maintaining dialogue through the online forums while compiling data feedback for creating housing system based activities.
- Compiled data and conducted combat, mini-games, and platforming playtest agendas for onsite lab focus testing sessions.
Sormfront Studios, San Francisco, CA, 01/07 -01/08
The Spiderwick Chronicles (Xbox 360, PS2, Wii, PC)
Level Designer
- Constructed level prototypes and final levels iterations using 3DS Max.
- Specified scripting, triggers, AI, and other in-game elements using in house proprietary tools that managed persistent storage for a small-scale open world progression.
- Collaborated with level artists and animators to maintain integrity of both gameplay and aesthetic presentation.
- Formulated design documentation outlining mission objectives, pacing, and level specs for third person action adventure title.
- Worked with programmers to build custom tools needed to produce gameplay spaces and events.
- Balanced and tuned gameplay to adhere to the targeted player audience.
Climax, Santa Monica, CA, 04/06 -01/07
Demo (PS3), Silent Hill Origins(PSP), Steel Horizon (PSP)
Jr. Designer/3D Artist
- Designer on PS3 Demo which included creating story development, game/level design,high res textures/ 3D models and audio for over-the-shoulder survival horror title.
- Conceptualized/laid out and implemented gameplay using map entities.
- Integrated game ready assets using Unreal 3 editor and Maya.
- Applied scripting/gameplay functions using Unreal 3 Kismet script and matinee editor.
- 3D and 2D artist for two PSP titles, tasks included creating realistic and stylized models & textures as well as generating localized 2D art screens in four foreign languages
Art Institute of Los Angeles, Game Wizards Production Team, Santa Monica, CA, 2006 Team Project Lead * Led/managed a team of 14 students for the completion and quality of all game content created.
* Designed level layout, created game events and VFX using 3DS Max and the Unreal Editor.
* Conducted Audio recording, editing, dialogue and implementation using Logic Pro Audio and Pro Tools.
Activision, Los Angeles, CA 2004 Quality Assurance
* Conducted game loading protocol for handsets and managed inventory.
* Maintained/installed various drivers and emulators on a consistent basis.
* Assisted with generating pixel art assets.
JAMDAT Mobile, Los Angeles, CA 2004 OEM Associate
* Conducted game loading protocol for handsets and managed inventory.
* Maintained/installed various drivers and emulators on a consistent basis.
* Assisted with generating pixel art assets.
Software
Proficient with Windows and Macintosh systems; Microsoft Office (Excel, Word, and Power Point) Adobe Photoshop, Illustrator, After Effects, Maya, Dreamweaver, 3D Studio Max, Unity Final Cut Pro, and Hootsuite.
AWARDS AND RECOGNITIONS
2006 - Game Wizards Production- Project Team Lead
1999 - Tekken 3 tournament champion
1992 - Nintendo Power Fest Finalist
EDUCATION
Art Institute of California- Los Angeles, Santa Monica, CA 2006
Bachelor of Science in Game Art and Design
Art Center College of Design Pasadena 2002
Motion Design
Pasadena City College 1998 -2002
Art and Design Major
Additional Experience:
Video Game Industry
Sony Online Entertainment (SOE) Comic-Con, Block Party; Host 2008
• Manned Free Realms PC demo station for on-site tours including post Q & A sessions.
Game Developers Conference (GDC) attendee; 2005, 07, 10
• Manned Stormfront Studios booth in 2007, conducting on site resume submissions and interviews.
• Attended, lectures, keynotes, award ceremonies, and mixers.
Electronic Entertainment Expo (E3) attendee; 2005
• Manned Jamdat Mobile booth, giving content demonstrations on handsets.
World travel and cultural exposure:
• Americas – USA, Mexico, Grand Cayman, Jamaica, Aruba, Venezuela
• Europe – England, Spain, Holland, Belgium
• Asia – China – Shanghai, SuZhou
|